Mobile apps
iOS and Android apps, published under your own developer accounts, backed by the same systems as your web app.
- Kind
- Build
- Timeline
- 4 to 12 weeks

What this is
A native-feeling app on both iOS and Android, usually built from one shared codebase, published under your company's Apple and Google developer accounts. Field service apps, customer apps, apps for staff who are never at a desk, apps that need the camera, location or offline storage.
What you get
- One codebase that ships to both stores, with platform-specific behaviour where it matters (navigation, permissions, sharing).
- Store listings prepared and submitted under your accounts. You hold the keys and certificates.
- A backend to match, usually the same API that serves your web app, so there is one source of truth.
- Offline support where the work happens without signal: queued writes, conflict handling, clear sync status on screen.
- Push notifications, deep links, crash reporting and analytics configured in your accounts.
- A test build on your phone within the first two weeks, through TestFlight and internal testing tracks.
Typical scope
- A customer app for an existing service: login, the three things customers actually do, notifications.
- A field app for technicians: job list, checklists with photos, signatures, works offline, syncs when back.
- A companion app for a web product you already have, sharing its API.
Native or cross-platform
We recommend one shared codebase for both platforms in most cases, because it means one team and one set of bugs, and modern cross-platform apps perform like native ones. If your team already has a native codebase or a clear preference, we build in that. We do not build web views dressed up as apps.
When the app is a thin layer over a website, we will tell you that a well-built responsive web app may serve you better and cost less, and we will build that instead.
Timeline
Four to twelve weeks from kickoff to store submission, depending on screens, offline needs and integrations. Store review adds a few days on Apple's side that we plan for but cannot control.
Good fit if
- Users need the camera, location, offline use or notifications.
- The app has a clear set of jobs; a first version does not need to do everything.
- You have, or are ready to create, company developer accounts with Apple and Google.
Not a fit if
- The only reason is "we should have an app". A responsive web app is usually the honest answer, and we will say so.